I think I'll go ahead and edit the units' stats and try to figure out this headache later on but if you (or anyone) know how to fix this, feel free to chime in again. I tried editing the palette of the file, but Gimp says that 'There are no colors present in this file'. I'm a bit too tired to tackle with this issue again on such a short notice. However, and I am ashamed to admit this, another problem in the same vein rears its hideous head: the minute I open and save Units.gif, in Gimp no less, all unit icons in the game become black boxes. My world map is nearly finished now, and the Finland map is coming along nicely. Then it won't affect the realism of the map too much, but you get a nice trophy for your efforts. You know what, I think I'll add swamps in Siberia in a B-shape. Its graphics have a 'timeless', painterly feel to them, while those of Civ V already seem dated to my eyes. I should finish the update for my Civ V map, in order not to disappoint my fans, but I find Civ II looks much better than Civ V, paradoxical as that is. Anyway, stay tuned for the actual mod thread. But I'm sure something can be thought up. It's hard to think of leaders for the ancient Savonians or Kainulaiset (English?), etc. I'll also take suggestions to improve the tech tree and name some of the Civ (or rather 'trible') leaders, once I get the bulk of the work done. I guess I'll try and pick what's best in the ready-made files, then if I need something else I might request some help. I tried making a new Palace building before, but I'm terrible at editing graphics. Oh, and Terrain1 be cursed forever like the little devil it is!ītw where do you want your tropical island, and in what shape (on the world map that is)?ĮDIT: Hallelujah! Praise the Gimp! It actually works without hiccups! Now this will be exciting! Finally I'll be able to make the game look exactly how I want. So far Civ II modding looks to be a breeze compared to the later games, but then some things such as government forms are hard-coded and cannot be edited, so there's trade-offs ofc. I'm not sure how difficult it will be to do everything I want, but I'll experiment and see if I'll go ahead with it. Could I count on your help when it comes to some technical aspects of the mod? Not full-time or anything but if a snag or two occurs along the way. Ice Hockey Rings will replace Colosseums, and JS Bach becomes Koskenkorvan Viina, a factory that makes a popular Finnish liquor. It's not strictly historical, but deals more with Finnish archetypes, along with a slight dose of humor where appropriate e.g. It's called The Story of Finland, and contains the rise of Finland from an obscure agrarian 'colonial' realm into the modern hi-tech economy welfare state that it is today (even though it's being actively dismantled.). I'll try to give credit where it's due ofc, but I kinda hoovered up the files and I'm not sure where everything came from.ītw I'm already making a map of Finland for a mod/scenario that I've thought up. I found some nice files here on CivFanatics that can be used to alter the graphics with very little work, which is fortunate as I'm a terrible graphical artist. I think I'll make two versions of my map: one with just the regular map file and one with an altered Rules.txt and terrain, maybe also some resources. You can't really tell the new grassland apart from regular grass, though, so I'm afraid I'll have to try and edit it further myself. I will continue to experiment, but if you have info, help would be greatly appreciated.Ī thousand thanks to you my friend! I tested it and it indeed works. I saved the palette of units.gif (that is said to work with all files), then tried enabling it in Terrain1. So the sooner the problem is solved, the sooner you'll get to play on it.ĮDIT: This seems to be related. The map in question looks like this it's a tad small for most Civ II players (I'd imagine), but should work well for short games or in multiplayer (due to the balanced starting locations). If you know the reason for these weird occurrences, or could help correct them, I'd greatly appreciate it. I tried editing in Paint instead of the program I have for it (), but then the editor complains something or other about 'bits', and refuses to even start up again. I tested and this occurs even if I don't edit the file, but just save it over itself. It's a good thing I backed up the Terrain1 file before trying editing it went fine, but once I opened the Map editor, all the terrain was scrambled with wild colors. Or rather, that was the plan until a little snag occurred. In my crusade againt the randomly placed resources, I came across this thread, and followed the tip given there, which is to edit the Glacier terrain and make it a 'super terrain' for use at starting locations and prime city sites. I'm making a world map for Civ II and trying to make it as accurate as possible.
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